How to Play the Trouble Golf Game
"Disaster" is another commonly used name for the Trouble betting game. An near-identical version is called Misery.
As the round is played, golfers who hit into trouble (examples to follow) accumulate points. Hit into water? That's a point (or two or three — it's up to you to decide on the categories and point values). Hit into a bunker? Point. Three-putt? Point.
Points in Trouble can be given any value, and what earns a point can vary from group to group — again, the specifics are up to your group. But here is an example of a commonly used point system for Trouble:
- Hit into water — 1 point
- Hit your ball out of bounds — 1 point
- Hit it into a bunker — 1 point
- Fail to get out of a bunker on your first try — 1 point
- Hit from one bunker into another — 2 points
- 3-putt — 1 point
- 4-putt — 3 points
- Whiff — 4 points
Other mis-hits and mistakes that some groups use in Trouble include failing to get your drive past the forward tees; hitting a tree with any shot; failing to get a chip shot onto the green; or missing a putt that was inside the leather. You can make the Trouble points system as basic or complicated as you want. If your group is full of low-handicappers, then you might want to include things such as missing the fairway on your drive, or failing to record a green in regulation.
At the end of the round, golfers add up their points. Low points wins the Trouble bet.
More formats: